Calculator & Fast Comeback Planner
Fast Comeback is worth 120% of your own might lost. Killing enemy troops earns none of it, and only permanent deaths count — while the infirmary has room the wounded are classed as injured, not killed, so fill it first. Type the might the game already shows you above, or count the troops you still plan to smash here; the two add together.
What a batch costs. Add a row per type and tier, count the troops, and set your boosts below — the table prices it in resources and speedup minutes, and totals the might it adds. Set From to promote existing troops instead of training new ones: promotion pays the difference in cost and time.
Working backwards from your stockpile: set the troop mix and the resources you are willing to spend, and this finds the largest batch they cover. Leave a resource blank to put no limit on it. Rows with a From tier are promotions — they pay only the difference, so the same stockpile stretches further.
Fast Comeback is a might allowance — every point of it trains one point of might back, at a steep discount. Set your boosts and troop mix to see what that costs in resources and speedups. Rows with a From tier promote instead of train: the allowance is consumed by the might gained, the difference.
| Troop | Count | Might | Food | Wood | Steel | Gas | Speedups |
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